The centre and left wing of the Sassanid Persian army |
Looking back towards the right flank |
We decided to play a two player aside game again, this time with 200 points each and see what we could muster.
Andrew checks his mail whilst Guido plays the part of model. |
There were actually four Sassanid elephant models representing two fighting units. Indian escorted elephants with veteran upgrades at a cost of 30 points total. Surely this will be the match-winner! |
Sassanid Horse Archers prepare to whittle down the enemy - limited ammunition is perfect for these games as it does stop ceaseless speculative fire that can often hold up play. |
A view down the lines of my two commands |
Cookie looks on and may well be the clubs newest convert to the rules |
I have re-based my spear on a deep single base in three ranks and I think this looks very good. All my deep non-pike units will be based this way in the future. |
The Roman right flank under Gaius Martinus |
The centre command under Steve would prove to be tough cookies indeed. |
The view from the Persian positions |
Haven't had a chance to get the Sassanid Persian camp completed as I await some nice baggage bases from Big Red Bat Ventures. These old ancient baggage trains will have to do. |
The Romans advance rapidly in the centre. Surprisingly they out-scouted the Sassanids and despite the use of a stratagem forcing one command off the table, they were quick to move up.us |
In the centre Guido moves up confidently with his Catafracts and "Veteran Escorted Elephant" support |
Both sides advance on the Roman right as Daylami Javelins make for the rough ground |
A small command led by a freshly based Aventine Miniatures command set |
Another closer view of the initial manoeuvring on the Sassanid left |
Roman Gothic allied cavalry, now back on the table, advance as Sassanid Light horse and Saravan cavalry prepare |
The Roman Auxilia in the centre and right advance rapidly as Simon watches on |
The battle is at an interesting point. Swift manoeuvre by the Romans has caught the Sassanid's slightly unawares and the inability to activate a central command at an important point may cost Guido later in the game.
Part Two to be logged hopefully over the weekend.
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